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Author : FUTURE PRESS.
Genre :
Publisher :
ISBN_10 : 3869931051
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Price : FREE

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Author : Peggy Krzyzewski
Genre : Crafts & Hobbies
Publisher : Kalmbach Books
ISBN_10 : 9780871167286
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File Download : 96
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Art charms are easy to create from nearly any material imaginable and fun to use in creative jewelry pieces. This book presents nine chapters organized by medium — including paper, found objects, polymer clay, plastic, wood, fiber, resin, metal, and glass — and gives directions to make three charms in each category. Step-by-step instruction and clear photography are helpful to beginners, while the innovative designs make a great refresher for more advanced crafters. Making Mixed Media Art Charms and Jewelry focuses on the technique and constructing the charms so that everyone can create their own personalized art charms.

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Author : Future Press
Genre : Games
Publisher :
ISBN_10 : 3869930691
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File Download : 400
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Author : Margaret A. Boden
Genre : Social Science
Publisher : MIT Press
ISBN_10 : 9780262352109
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Essays on computer art and its relation to more traditional art, by a pioneering practitioner and a philosopher of artificial intelligence. In From Fingers to Digits, a practicing artist and a philosopher examine computer art and how it has been both accepted and rejected by the mainstream art world. In a series of essays, Margaret Boden, a philosopher and expert in artificial intelligence, and Ernest Edmonds, a pioneering and internationally recognized computer artist, grapple with key questions about the aesthetics of computer art. Other modern technologies—photography and film—have been accepted by critics as ways of doing art. Does the use of computers compromise computer art's aesthetic credentials in ways that the use of cameras does not? Is writing a computer program equivalent to painting with a brush? Essays by Boden identify types of computer art, describe the study of creativity in AI, and explore links between computer art and traditional views in philosophical aesthetics. Essays by Edmonds offer a practitioner's perspective, considering, among other things, how the experience of creating computer art compares to that of traditional art making. Finally, the book presents interviews in which contemporary computer artists offer a wide range of comments on the issues raised in Boden's and Edmonds's essays.

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Author : Blizzard Entertainment
Genre : Art
Publisher : Dark Horse Comics
ISBN_10 : 9781506703671
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File Download : 368
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"Licensed Blizzard Entertainment product."

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Author : Kyle Newman
Genre : Games & Activities
Publisher : Ten Speed Press
ISBN_10 : 9780399580949
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File Download : 448
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An illustrated guide to the history and evolution of the beloved role-playing game told through the paintings, sketches, illustrations, and visual ephemera behind its creation, growth, and continued popularity. From one of the most iconic game brands in the world, this official DUNGEONS & DRAGONS illustrated history provides an unprecedented look at the visual evolution of the brand, showing its continued influence on the worlds of pop culture and fantasy. Inside the book, you'll find more than seven hundred pieces of artwork--from each edition of the core role-playing books, supplements, and adventures; as well as Forgotten Realms and Dragonlance novels; decades of Dragon and Dungeon magazines; and classic advertisements and merchandise; plus never-before-seen sketches, large-format canvases, rare photographs, one-of-a-kind drafts, and more from the now-famous designers and artists associated with DUNGEONS & DRAGONS. The superstar author team gained unparalleled access to the archives of Wizards of the Coast and the personal collections of top collectors, as well as the designers and illustrators who created the distinctive characters, concepts, and visuals that have defined fantasy art and gameplay for generations. This is the most comprehensive collection of D&D imagery ever assembled, making this the ultimate collectible for the game's millions of fans around the world.

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Author : Jesse McLean
Genre : Performing Arts
Publisher : Titan Books
ISBN_10 : 1783295759
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File Download : 176
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The Art & Making of Hannibal: The Television Series is a detailed look at the making of this highly original, critically lauded, and visually stunning series. Released ahead of the start of the 3rd season, this book will bring Fannibals into the world of secrets, lies, and intrigue of their beloved show. With stars including Mads Mikkelsen, Hugh Dancy, Laurence Fishburne, Caroline Dhavernas and guest spots by Gillian Anderson, Eddie Izzard and Michael Pitt, Hannibal is one of the most elegant, engrossing and deliciously haunting shows on television today. The Art & Making of Hannibal: The Television Series celebrates all aspects of this unique show. A highly stylized illustrated book featuring extracts of the shooting scripts of the first and second seasons, exclusive cast and crew interviews, behind-the-scenes photography, production notes, storyboards, alongside Hannibal's sketches and music notations. Hannibal Lecter was a brilliant psychiatrist in the employ of the FBI. His task: to help an unusually gifted criminal profiler, Will Graham, who is haunted by his ability to see into the minds of serial killers.

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Author : Abbie Bernstein
Genre : Performing Arts
Publisher : Titan Books
ISBN_10 : 1785658085
File Format : All Formats
File Download : 232
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Delve into the world of Alita in this glossy hardback filled with concept art, stills and interviews with the creatives, including Rodriguez and Cameron. From visionary filmmakers James Cameron (Avatar) and Robert Rodriguez (Sin City), comes Alita: Battle Angel, an epic adventure of hope and empowerment. When Alita (Rosa Salazar) awakens with no memory of who she is in a future world she does not recognize, she is taken in by Ido (Christoph Waltz), a compassionate doctor who realizes that somewhere in this abandoned cyborg shell is the heart and soul of a young woman with an extraordinary past. As Alita learns to navigate her new life and the treacherous streets of Iron City, Ido tries to shield her from her mysterious history while her street-smart new friend Hugo (Keean Johnson) offers instead to help trigger her memories. But it is only when the deadly and corrupt forces that run the city come after Alita that she discovers a clue to her past - she has unique fighting abilities that those in power will stop at nothing to control. If she can stay out of their grasp, she could be the key to saving her friends, her family and the world she's grown to love. Delve into the world of Alita in this lavish hardback packed with concept art, character and production designs, stills and behind-the-scenes photos, and interviews with director Robert Rodriguez, producers James Cameron and Jon Landau, and key creative talent.

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Author : Terry Smith
Genre : Art
Publisher : University of Chicago Press
ISBN_10 : 9780226763477
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File Download : 528
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Smith reveals how this visual revolution played an instrumental role in the complex psychological, social, economic, and technological changes that came to be known as the second industrial revolution. From the role of visualization in the invention of the assembly line, to office and building design, to the corporate and lifestyle images that filled new magazines such as Life and Fortune, he traces the extent to which the second wave of industrialization engaged the visual arts to project a new iconology of progress.

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Author : Jesse Schell
Genre : Art
Publisher : CRC Press
ISBN_10 : 9780123694966
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File Download : 520
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Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.

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