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3 Unique Storylines. Over 50 Possible Endings. Just one question... Will YOU Be a Hero or a Villain? You know the superhero fantasy. What would life be like if you had superhuman abilities? But really, given the choice, would you save the world or conquer it? In SUPERPOWERED, the choice is yours. After a bizarre experiment leaves you with one of three superpowers (play the book multiple times to explore all three!), you must ally with or confront the other two test subjects while the fate of Mercury City--nay, the world!--hangs in the balance. Live your own interactive comic book adventure and Get SUPERPOWERED!
The perfect tool for children facing new social and emotional challenges in an increasingly disconnected world! This how-to book from two psychology experts--packed with fun graphics and quizzes--will help kids transform stress, worry, and anxiety. Give it to fans of The Confidence Code for Girls and Raina Telgemeier's Guts. Now more than ever, kids need to feel empowered as they work through anxiety, overwhelm, and uncertainty brought on by the world around them. With its helpful, hands-on suggestions and tips, SUPERPOWERED will be embraced by every kid with insecurities, worries, and anxious thoughts. Renee Jain (founder of GoZen!) and Dr. Shefali Tsabary (New York Times bestelling author and Oprah contributor) make readers the superheroes of their own stories. They introduce a toolkit of easy-to-understand methods for recognizing anxious behaviors, identifying the root causes of worried thinking, and realizing that strength can be found in reclaiming one's inner superpowers. With the help of humorous artwork and interactive elements, readers find their P.O.W.E.R. (an acronym that inspires mindfulness and resilience practices) and gain lasting mental strength.
Mechanikat tricks Dogwood, the villain dog, into helping him build an army of robot cat soldiers to rule the world, but Comet, the Super Horse, tells Dogwood that Mechanikat has no plans to share his power and together they join forces to defeat Mechanikat.
He had been killed by the scumbag in his previous life and had been reborn on the campus, so he was gifted with a set of mystical medical skills. From then on, she would grow medicine in space, gamble on rocks to break jade, earn money to support her family, and rescue people. How was she going to play with life on campus?
Starting in 1996, U.S. television saw an influx of superhuman female characters who could materialize objects like Sabrina, the Teenage Witch, defeat evil like Buffy the Vampire Slayer and have premonitions like Charmed’s Phoebe. The extraordinary abilities of these women showed resistance to traditional gender roles, although these characters experienced infringements on their abilities in ways superpowered men did not. Supernaturally powerful women and girls have remained on television, including the heavenly connected Grace (of Saving Grace), telepathic Sookie (of True Blood), and magical Cassie (of The Secret Circle). These more recent characters also face numerous constraints on their powers. As a result, superpowers become a narrative technique to diminish these characters, a technique that began with television’s first superpowered woman, Samantha (of Bewitched). They all illustrate a paradox of women’s power: are these characters ever truly powerful, much less superpowerful, if they cannot use their abilities fully? The superwoman has endured as a metaphor for women trying to “have it all”; therefore, the travails of these television examples parallel those of their off-screen counterparts.
The first unauthorized look at the philosophy behind Heroes, one of TV's most popular shows When ordinary individuals from around the world inexplicably develop superhuman abilities, they question who they are, struggle to cope with new responsibilities, and decide whether to use their new power for good or for evil. Every episode of Tim Kring's hit TV show Heroes is a philosophical quandary. Heroes and Philosophy is the first book to analyze how philosophy makes this show so compelling. It lets you examine questions crucial to our existence as thinking, rational beings. Is the Company evil, or good? Does Hiro really have a destiny? Do we? Is it okay to lie in order to hide your powers or save the world? Heroes and Philosophy offers answers to these and other intriguing questions. Brings the insight of history's philosophical heavyweights such as Plato and Nietzche to Heroes characters and settings Adds a fun and fascinating dimension to your understanding of the show Expands your thinking about Heroes as the series expands from graphic and text novels to action figures and a video game Whether you're new to Heroes or have been a fan since day one, this book will take your enjoyment of the show to the next level.