Get e-Books "Ready Player Two" on Pdf, ePub, Tuebl, Mobi and Audiobook for FREE. There are more than 1 Million Books that have been enjoyed by people from all over the world. Always update books hourly, if not looking, search in the book search column. Enjoy 100% FREE.
The highly anticipated sequel to the beloved worldwide bestseller Ready Player One, the “ridiculously fun and large-hearted” (NPR) near-future adventure that inspired the blockbuster Steven Spielberg film. Praise for Ready Player One “Enchanting . . . Willy Wonka meets The Matrix.”—USA Today “An addictive read . . . part intergalactic scavenger hunt, part romance, and all heart.”—CNN “Delightful . . . the grown-up’s Harry Potter.”—HuffPost “As one adventure leads expertly to the next, time simply evaporates.”—Entertainment Weekly “Gorgeously geeky, superbly entertaining, [and] spectacularly successful.”—Daily Mail (UK) “A geek touchstone.”—Rolling Stone “A geek fantasia, ’80s culture memoir and commentary on the future of online behavior all at once.”—Austin American-Statesman
Cultural stereotypes to the contrary, approximately half of all video game players are now women. A subculture once dominated by men, video games have become a form of entertainment composed of gender binaries. Supported by games such as Diner Dash, Mystery Case Files, Wii Fit, and Kim Kardashian: Hollywood—which are all specifically marketed toward women—the gamer industry is now a major part of imagining what femininity should look like. In Ready Player Two, media critic Shira Chess uses the concept of “Player Two”—the industry idealization of the female gamer—to examine the assumptions implicit in video games designed for women and how they have impacted gaming culture and the larger society. With Player Two, the video game industry has designed specifically for the feminine ideal: she is white, middle class, heterosexual, cis-gendered, and abled. Drawing on categories from time management and caregiving to social networking, consumption, and bodies, Chess examines how games have been engineered to shape normative ideas about women and leisure. Ready Player Two presents important arguments about how gamers and game developers must change their thinking about both women and games to produce better games, better audiences, and better industry practices. Ultimately, this book offers vital prescriptions for how one of our most powerful entertainment industries must evolve its ideas of women.
Immersing himself in a mid-21st-century technological virtual utopia to escape an ugly real world of famine, poverty and disease, Wade Watts joins an increasingly violent effort to solve a series of puzzles by the virtual world's super-wealthy creator, who has promised that the winner will be his heir. (This book was previously listed in Forecast.)
The highly anticipated sequel to the beloved worldwide bestseller Ready Player One, the "ridiculously fun and large-hearted" (NPR) near-future adventure that inspired the blockbuster Steven Spielberg film. Praise for Ready Player One "Enchanting . . . Willy Wonka meets The Matrix."-USA Today "An addictive read . . . part intergalactic scavenger hunt, part romance, and all heart."-CNN "Delightful . . . the grown-up's Harry Potter."-HuffPost "As one adventure leads expertly to the next, time simply evaporates."-Entertainment Weekly "Gorgeously geeky, superbly entertaining, [and] spectacularly successful."-Daily Mail (UK) "A smart, funny thriller that both celebrates and critiques online culture."-San Francisco Chronicle "A geek fantasia, '80s culture memoir and commentary on the future of online behavior all at once."-Austin American-Statesman
PRE-ORDER NOW - READY PLAYER TWO: THE HIGHLY ANTICIPATED SEQUEL TO READY PLAYER ONE _______________________ '[A] masterful tale of Earth's desperate struggle against a powerful alien foe.' - Andy Weir, bestselling author of The Martian _______________________ It's just another day of high school for Zack Lightman. He's daydreaming through another boring math class, with just one more month to go until graduation and freedom-if he can make it that long without getting suspended again. Then he glances out his classroom window and spots the flying saucer. At first, Zack thinks he's going crazy. A minute later, he's sure of it. Because the UFO he's staring at is straight out of the videogame he plays every night, a hugely popular online flight simulator called Armada-in which gamers just happen to be protecting the earth from alien invaders. But what Zack's seeing is all too real. And his skills-as well as those of millions of gamers across the world-are going to be needed to save the earth from what's about to befall it. Yet even as he and his new comrades scramble to prepare for the alien onslaught, Zack can't help thinking of all the science-fiction books, TV shows, and movies he grew up reading and watching, and wonder: Doesn't something about this scenario seem a little too... familiar? Armada is at once a rollicking, surprising thriller, a classic coming of age adventure, and an alien-invasion tale like nothing you've ever read before-one whose every page is infused with author Ernest Cline's trademark pop-culture savvy. _______________________ Here's what everyone's saying about this epic masterpiece: 'a modern classic' - R.M. Rangeley on Amazon, 5 stars 'A modern masterpiece full of a new style of literary magic' - Spiros Kagadis on Amazon, 5 stars 'Excellent. Even better than Ready Player One.' - David Hay on Amazon, 5 stars 'One of my favourite books of all time. Incredibly well written' - Erin Coppin on Amazon, 5 stars 'Awesome! If you liked Ready Player One, would be very surprised if you don't like this' - T. Llewellyn-Sanders on Amazon, 5 stars 'Absolutely awesome!!! Read in less than 24 hours, hooked on every page' - R. Nicholson on Amazon, 5 stars 'Amazing and a great follow up read to Ready Player One!' - Chris on Amazon, 5 stars 'an incredible story which had me on the edge of my seat the whole time... a joy to read' - Helen Ratcliffe on Amazon, 5 stars 'Cline brings you back to all those amazing, unbelievable things you imagined could happen as a kid and makes them real' - Amazon reviewer, 5 stars 'Absolutely brilliant! Couldn't put it down, a must read' - Sam Bean on Amazon, 5 stars 'a love letter to old school alien invasion sci-fi... Highly, HIGHLY recommended for all fans of Cline's previous novel, Ready Player One, as well as any classic science fiction fan' - Izzy on Amazon, 5 stars 'Ernest Cline is celebrating this culture in a way that's not just adding another book to the genre, but actually truly celebrating it, the possibilities, wonders and madness of it all' - Heather on Amazon, 5 stars 'majorly, fantastically geeky... Armada just ticked all my boxes' - H. Ross on Amazon, 5 stars This book has been published with two different covers and may be delivered with either cover. Please rest assured that regardless of the cover, the content of the book is the same.
Discover Thrawn’s origins within the Chiss Ascendancy in the first book in an epic new Star Wars trilogy from bestselling author Timothy Zahn. Beyond the edge of the galaxy lies the Unknown Regions: chaotic, uncharted, and near impassable, with hidden secrets and dangers in equal measure. And nestled within its swirling chaos is the Ascendancy, home to the enigmatic Chiss and the Nine Ruling Families that lead them. The peace of the Ascendancy, a beacon of calm and stability, is shattered after a daring attack on the Chiss capital that leaves no trace of the enemy. Baffled, the Ascendancy dispatches one of its brightest young military officers to root out the unseen assailants. A recruit born of no title, but adopted into the powerful family of the Mitth and given the name Thrawn. With the might of the Expansionary Fleet at his back, and the aid of his comrade Admiral Ar’alani, answers begin to fall into place. But as Thrawn’s first command probes deeper into the vast stretch of space his people call the Chaos, he realizes that the mission he has been given is not what it seems. And the threat to the Ascendancy is only just beginning.
Familiar and resonant, Cline's collection takes readers into a private landscape of science fiction, pop culture, and pornography. Ernest Cline is a geek, novelist, poet, and screenwriter based in Austin, Texas. In addition to winning poetry slams, Cline is known for screenwriting "Fanboys," released in 2009. He also recently sold the film rights to his latest book, "Armada."
Explore the amazing word of Star Wars: The Mandalorian, the critically acclaimed series that expands the Star Wars galaxy to incredible new frontiers. This deluxe edition collects the stunning artwork from the first four chapters of the Disney+ smash hit, highlighting the characters, creatures, allies, enemies and environments of this all-new Star Wars story. In addition to showcasing stunning illustrative images and photography, this guide also features Doug Chiang, Christian Alzmann, Ryan Church, Nick Gindraux, John Park, Jama Jurabaev, Erik Tiemens, Brian Matayas, Seth Engstrom and Anton Grandert.