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It is impossible to control another person’s motivation. But much of the instructor’s job involves stimulating learner motivation, and learning environments should ideally be designed toward this goal. Motivational Design for Learning and Performance introduces readers to the core concepts of motivation and motivational design and applies this knowledge to the design process in a systematic step-by-step format. The ARCS model—theoretically robust, rooted in best practices, and adaptable to a variety of practical uses—forms the basis of this problem-solving approach. Separate chapters cover each component of the model—attention, relevance, confidence, and satisfaction—and offer strategies for promoting each one in learners. From there, the motivational design process is explained in detail, supplemented by real-world examples and ready-to-use worksheets. The methods are applied to traditional and alternative settings, including gifted classes, elementary grades, self-directed learning, and corporate training. And the book is geared toward the non-specialist reader, making it accessible to those without a psychology or teaching background. With this guide, the reader learns how to: Identify motivation problems and goals Decide whether the environment or the learners need changing Generate attention, relevance, confidence, and satisfaction in learners Integrate motivational design and instructional design Select, develop, and evaluate motivational materials Plus a wealth of tables, worksheets, measures, and other valuable tools aid in the design process Comprehensive and enlightening, Motivational Design for Learning and Performance furnishes an eminently practical body of knowledge to researchers and professionals in performance technology and instructional design as well as educational psychologists, teachers and trainers.
Intelligence and motivation are the core factors which influence the learning process more than anything else. The term intelligence is defined as the ability to comprehend; to understand and profit from experience. While the term motivation is the driving force (desire) behind all actions of an organism. The presents volume comprehensively covers all basic aspects and significance of intelligence and motivation in the learning process. It contains solid description of topics including the Nature of Motivation; Types of Motivation; Characteristics of Motivation; Techniques of increasing Learner Motivation; Maslow s Hierarchy of Needs ; Intelligence; meaning and Nature; Theories of Intelligence; Measurement of Intelligence and Types of Intelligence Tests. Besides teachers, educationists, parents and students, the content of the book will be highly valuable to a wide ranges of audience from various fields.
Motivation, Learning, and Technology is a fresh, thorough, and practical introduction to motivational research, theories, and applications for learning and instruction. Written for both instructional designers and teachers, this foundational textbook combines learning design and learning technologies, synthesis of current research and models, and practical advice for those looking to improve how they motivate learners. Building from existing models in an interactional, holistic approach, J. Michael Spector and Seung Won Park guide readers through all steps of educational motivation, from designing a motivation plan through implementation and assessment.
When you create an app, a website, or a game, how do you attract users, and perhaps more importantly, how do you keep them? Irresistible Apps explains exactly how to do this using a library of 27 motivational design patterns and real-world examples of how they work. As a developer, you need to retain users in the new economy of advertisements, subscriptions, and in-app purchases, but how do you do this? How do some applications keep users coming back? Why do people spend hours and hours playing World of Warcraft? Why do people care about Reddit karma? What makes customers keep buying from Amazon? Why do so many people love Khan Academy? The answers are found in Gameful, Social, Interface, and Information patterns. Not only will you learn about these patterns, you’ll also learn why they work using psychological theories of intrinsic motivation, behavioral psychology, and behavioral economics. Good and bad implementations of the patterns are shown so practitioners can use them effectively and avoid pitfalls along the way.
In this workbook companion, we expand on the strategies presented in the book by supplying need-based practical and specific strategies for implementation of a variety of other subject matters. The book provides contributions from a mix of teacher educators and practitioners. We focus on a specific targeted group, high school age adolescents. Our targeted readers are new and experienced teachers developing curricula for this group.
An easy-to-use, in-depth manual, Human Factors Methods for Design supplies the how-tos for approaching and analyzing design problems and provides guidance for their solution. It draws together the basics of human behavior and physiology to provide a context for readers who are new to the field. The author brings in problem analysis, including test and evaluation methods and simple experimentation and recognizes the importance of cost-effectiveness. Finally, he emphasizes the need for good communication to get the new product understood and accepted. The author draws from his corporate experience as a research and development manager and his consulting practice in human factors and design.
This book presents a broad design purview within the framework of “pre-design, design, and post-design” by focusing on the “motive of design,” which implies an underlying reason for the design of a product. The chapters are comprised of papers based on discussions at the “Design Research Leading Workshop” held in Nara, Japan, in 2013. This book encourages readers to enhance and expand their thinking within a widened design perspective.