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Break Shot Patterns focuses on position and pattern play for the last four balls of a rack of Straight Pool - the phase where most players have the most trouble. Capelle analyzes 110 patterns that were played by top pros. The book contains several diagrams for each example, and a companion DVD shows the pros executing the shots.
Computational pool is a relatively recent entrant into the group of games played by computer agents. It features a novel combination of properties that distinguish it from other such games, including continuous action and state spaces, uncertainty in execution, a unique turn-taking structure, and of course an adversarial nature. This combination leads to new challenges, both in modeling and reasoning about the game and in designing agents for effective play. We address the modeling challenges by presenting a model of generalized billiards games and showing that an equilibrium exists within this model. To address the practical challenges of designing an agent, we discuss CueCard, our agent which won the 2008 computational pool tournament, with a special focus on which new advancements made this agent successful. The second portion of the dissertation focuses on a topic inspired by the computational pool domain, that of execution skill. In many AI settings an agent is comprised of both action-planning and action-execution components. We first present experimental work in which we examine the relationship between the precision of the execution component, the intelligence of the planning component, and the overall success of the agent within our computational pool framework. Our motivation lies in determining whether higher execution skill rewards more strategic playing. Finally, we present a method for modeling imperfect execution skill in normal form games and examine the effect that changing execution skill levels can have in these games. We then study games in which players have imperfect execution skill and one player's true skill is not common knowledge. In these settings the possibility arises of a player "hustling", or pretending to have lower execution skill than they actually have. Focusing on repeated zero-sum games, we provide a hustle-proof strategy; this strategy guarantees a player the same payoff without knowledge of the opponents execution skill level as they could guarantee with knowledge of the opponent's true execution skill level.
As Arthur “Babe” Cranfield states in his introduction, “Anyone can learn to play pool well. . . . Pool is beautiful and democratic that way. Anyone can apply his or her strengths to the game and excel since the game requires so many different types of skills. There is room in billiards and pool for those blessed with excellent hand-eye coordination, those with very little coordination but strong intellect, those who are systematic but not creative, and those who are creative but not systematic.” Whatever your style, skills, and strengths, Babe has something to teach you. From basics like choosing a table and selecting a cue to advanced techniques like manipulating the ball using English, draw, and follow, Basic Pool has all you need to improve your game and increase the enjoyment you take from it. Other topics include: • The mechanics of pool • Perfecting your aim using babe's famous “arrow” system • Cue ball control • Maintaining proper concentration • Standard rules of the most popular games • Effective practice techniques • And many more! Babe takes the mystery out of playing well, providing encouraging and easy-to-follow instructions for every aspect of the game.
Here is the companion book to the landmark Byren's Standard Book of Pool and Billiads--what every pool player needs to perfect his or her game. Byrne treats the finer points of the game with the comprehensiveness and clarity that have won him a loyal readership among the many thousands of players who have taken up the game in the recent pool boom.
A former mobster captures the American underworld in all its tawdry spectacle, from 1980s cocaine cowboys to modern "Sopranos" wannabes, and relates his own involvement in an L.A. pornography and prostitution empire, as well as his transition to FBI informant.
Dino is a placid, unambitious man. Living in a small provincial town, he and his wife spend their time planning journeys to faraway places - journeys they never take. Dino's only passion is billiards, and he spends his evenings in the local billiards hall honing his technique. One day, however, Dino's quiet life is interrupted - his wife falls pregnant. This the first in a series of events that shake him from his slumber and force Dino to test himself for the first time. As in his widely praised Fists, Pietro Grossi's stripped-down prose brings out the epic human drama in a tale of everyday life.
This ring-bound workbook is written by Ralph Eckert, Jorgen Sandman, and Andreas Huber and is used and recommended by the European Pocket Billiard Federation (EBPF) as well as The World Pool-Billiard Association (WPA). It includes the official WPA Playing Ability Test (PAT) for beginners to intermediate players.
Young Malcolm Ward's father dies and he is betrayed into Mid-State Hospital by a cruel and greedy uncle. Malcolm is imprisoned on the Acute Violent and Forensic Ward where he discovers both art and the art of survival. Later, in the general hospital population, he fights to save a pretty young lady patient in his group therapy from a psychotic superintendent. This activates a system already clearly out to kill him. After he is blitzed by a series of unneeded shock treatments and sent to a back ward to die, he slowly recovers by painting and crafting sculpture. He falls in love with a devoted occupational therapist who reciprocates. And to make himself whole for her he escapes the hospital to find a new and truer life in a blazing finale of enlightened madness in New York's Greenwich Village.